Friday, 30 April 2010



So to avoid any confusion over my borrowing the music from old NES games I looked into it the games i am using were all produced by a company called LJN witch no longer exists in 2000 LJN became defunct and was bought up by its successor company acclaim entertainment how ever they also became defunct in 2004

the one game that I have used music from that is not under LJN is silver surfer for the NES witch is under Arcadia Systems witch also became defunct in

Thursday, 29 April 2010

Edit

Ok so the edit's nearly done and is now a much easier to stomach 12 minutes. I've had to download a couple more youtube videos for cutaway material so thought I'd post them on here for everyone to see (the Peter Chapman one I only wanted for the subtitled CCTV footage by the way!)







I also needed a couple of still images, one was a screen grab from an article on the panic button issue which was from http://news.bbc.co.uk/1/hi/8616980.stm

The other was a picture of Peter Chapman, which I found at http://www.whatsonxiamen.com/ent_images/6832Peter%20Chapman.jpg
Ok so looking like we've nearly finished. Glad the vox pops came out ok this time and the sound worked ok. Also we managed to get a wider variety of ages in the people we asked so it probably worked out for the better reshooting it. As we recorded the voiceover yesterday it meant that Heather was able to finish the edit today leaving Tom plenty of time to add the music to it that he has designed. From what i saw yesterday Heather everything is looking really good and coming along well. Glad you managed to get it down from 18 minutes :) Looking forward to seeing the finished piece tomorrow when i come in :)

Tuesday, 27 April 2010

Rough edit

Ok guys, I've put together a really rough edit ready for the narration to go on. It still needs cutting down a fair bit, but at the minute it's 20 minutes long!

From editing i can see we also need some sound recording of someone typing for the day one, day two stuff. Can't really use the sync sound cos you can hear everyone talking in the background. But the footage works really well.

Monday, 26 April 2010

Emma's abstract videos

Hi, just thought I'd post the abstract video links Emma sent me to download for some interesting cutaways/intro footage





Here's one I found following the links from the last one

Friday, 23 April 2010

progress so far

Everything looks really good Heather. everythings starting to come together a bit now. just need the narration which we will hopefully get sorted next week then you will be able to sort it all out a bit better. yeah the idea for the images to go with the narration will work well i think. something different to look at.

obviously got the camera booked this week to get the vox pops done then we have almost done with the filming and will have plenty of time to edit it all together and reshoot anything if necessary. glad the video diary footage came out ok. bit risky considering she only knew how to switch it on but it looks ok :)

Let me know when your next in to edit heather and il come in and give you a hand if you like or just come and see how your getting on :) see you all tomorrow to meet before the lesson with Debbie.

Wednesday, 21 April 2010

Revised documentary structure

Hi guys, I've gone over the documentary structure and updated it as well have developed the film quite a lot since I first came up with it. I have noted down where we need cutaway footage and what other footage will go with certain parts of the structure to help me plan my edit as well. Enjoy!

1. Empty desk filling up with technology (laptops, phones etc) as a voiceover details statistics on technology overuse.

2. Introduce the health issues associated with overuse of technology and outline the aim of the documentary as cutaway footage is seen.

3. Introduce the 4 day experiment, which will introduce the social concern of overuse of technology.

4. Participant outlining how they think the experiment will go and day one's video diary.

5. Vox pops of public opinion, talking about whether they believe and overuse in technology (in particular social networking) is causing a breakdown in face to face communication.

6. Expert's opinion on why people overuse technology and social networking sites. Outlining the dangers of vulnerable people using such technology, talk about Ashleigh Hall case.

7. As the psychologist discusses the Ashleigh Hall case, Youtube clips of news reports of the case will be incorporated.

8. Experiment- day two's video diaries.

9. Survey and results- introducing overuse of gaming issues as cutaway footage is seen.

10. Voice over telling the story of the girl who died playing World of Warcraft for seven consecutive days, showing an article outlining the story and a Youtube clip of a World of Warcraft funeral example.

11. Experiment- day three's video diaries.

12. Vox pops of public opinion, talking about how often they play games and how long for as well as whether they would consider themselves as addicted.

13. Experiment- day four's video diaries and the participant's concluding thoughts.

14. Conclusion, which will round up our opinions on the overuse of technology and social networking and whether we believe it is cause for social concern. Inclusion of vox pops and psychologist interview, which back up and confirm our views and some cutaway footage as we outline our opinions.

Tuesday, 20 April 2010

Editing progress

Ok I've captured all of the footage filmed so far and put the youtube videos on and I've roughly edited together the opening technology disappearing sequence.

I've also got stills for each section of the footage we have filmed so far, and I've started to put together an anamatic film with these stills to plan out how the structure would work and for my edit planning. When everything has been filmed I'll finish off the anamatic and pop it up onto here.

Whilst I was making it, I was thinking about what cutaways to use whilst the narrator talks about the girl who died from playing WOW for 7 days and I thought some stills from an article about it might be nice. So I found an article online and got some screen grabs of it:








I thought I could cross dissolve between them or something, just for something to look at whilst the narrator tells the story, which backs it up. What do you reckon?

Experiment/video diary

Here are some screengrabs from the video diary and experiment footage.





Sunday, 18 April 2010

filming

Ok so today me Verity and Tom finished up the filming of the experiment. We filmed the final interview with Danni to sum up how she felt the four days had gone. The general feedback was what we had hoped for that she struggled and felt unsociable when she wasnt on facebook. She also said she felt that we relied to much on facebook for communication but said she wouldn't cut down on the amount she uses it as she doesnt feel it affects her in a negative way and therefore doesn't need to. We had a few problems with the sound again sounding a bit gruffly like on the vox pops but we think we managed to sort it out by not using the mixer. For this reason we didnt do any vox pops as were going to wait for Tom to speak to Neil and double check what the problem is. see you guys tomorrow at one to meet before our tutorial.

Tuesday, 13 April 2010

Videos and update

Ok so I just thought I'd let you know that I've managed to download all the youtube videos and convert them into quick time movies so it's easier to work with in the edit, so those are ready to go.

We met up on monday to discuss when we would be filming, Danni is currently doing the experiment's video diaries and on thursday we decided we'd film the cutaways, the table filling up with technology etc and Danni's final diary entry.

We also had a tutorial with Debbie on monday, which went well. It looks like we're on the right track with narrowing down the point we're trying to make and the structure of the film, although she did think that the gaming stuff could diverge from our focus argument.

Debbie also showed us an example of some abstract cutaways, which is a useful idea to give the audience a break from the information and statistics.